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Project Description

This project contains a basic 2D map editor, which can read a tileset (or chipset) to create a custom map. The user can then load and save maps previously created (file format .map).

Why this project ?

Te purpose of this project is to evaluate my skills in Game Tools Development. (Software Engineering Class in Beijing Jiaotong Daxue)
The deadline was 06/10/2012.
I was free to choose any languages/ SDK / or platform I wanted, thus I choosed to develop for Windows using C language and SDL library.

For any further documentation about setup, minimum hardware specs, etc, ... Please go to the Documentation page.

You are of course free to download the entire source code through Team Foundation Explorer or SVN.







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